Magnetic Game

£120.00£127.50

Dive into Fun and Learning with Magnetic Go Fish!

The Magnetic Go Fish Game is an exciting and interactive activity perfect for Key Stage 1 and lower Key Stage 2 primary school classrooms. Children will build their own fishing game, complete with magnetic pieces, while developing fine motor skills, hand-eye coordination, and turn-taking abilities. This hands-on project encourages creativity as children decorate their targets and game board, making it uniquely theirs. Perfect for STEM learning and playtime, Magnetic Go Fish combines education and fun in a way that keeps young learners engaged!

Quantity in box: Class set of 30

Description

Each resource kit includes:

  • Jelutong
  • MDF base
  • Magnets
  • Dowel
  • A4 card
  • Coloured dots
  • Points sticker

This resource kit includes the electronic Hepp DT design portfolio that covers the design, make, evaluate and technical knowledge aspects of the project as well as step by step video instructions. Access to these documents will be sent to the email address on the order form. If you require it to be sent to a different email address, please state this in the ‘notes’ section when ordering.

To be able to cut the dowel and jelutong to the correct length, you will need junior hacksaws, bench hooks and g-clamps. If you do not have these tools in school, please select the ‘components pre-cut’ option at checkout. This project will also require the use of a hot melt glue gun to attach the large magnet to the end of the dowel (‘fishing’ rod).

Basic tools such as junior hacksaws, g-clamps, bench hooks and cordless drills, can be bought from our resource shop.

Each resource kit comes with sandpaper and PVA wood adhesive as standard.

Quantity in box: Class set of 30

If you require a different quantity, please contact us directly at enquiries@heppdt.co.uk

Additional information

Weight 10 kg
Options

components not cut, components pre-cut